RHINO network camera Bedienungsanleitung Seite 51

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Material Defaults:
MXM Linking: sets whether or not newly-created materials will have linking enabled or not
Preview scene: sets which MXS preview scene should be used in new materials
Preview Engine: sets which engine, RS1 or RS0, new materials will use
Preview Threads: sets how many threads to use during preview-refresh
Preview SL: sets what SL (sampling level) to use in newly-created materials
Preview Save Quality: sets the save quality used in newly-created materials
Default Output:
scene Name: this is the name which will be used when Output > Name is empty
Working Folder: this is the directory which will be used when Output > Folder is empty
Use Document Path: when Output > Folder and Default Output > Working Folder are empty, then this option sets whether the
plugin should try to write output to the current document’s directory, or to the default plugin output directory (located in your
Documents folder). When this is enabled, the plugin will prefer to write to the current document’s directory, though it may still write
to the default folder when the document has not been saved yet
Search Paths:
Perform Path Checking: sets whether or not the plugin should try to fix broken paths (i.e. textures, etc.) automatically or not
Search Depth: sets how many folders deep the plugin should search when attempting to locate missing files
Check File Version: thumbnails and preview images for textures are cached by the plugin; this means that once a large bitmap has
been loaded, it need not be loaded again, and this saves much processing time. It is a problem, however, if you edit a file which has
already been cached during the session the changes will not be seen in the plugin. Enabling this option will cause the plugin to
physically check whether the file version has changed each time a particular cached bitmap is accessed, updating it if the current
file is newer than what is cached
.ior Files Folder: this is the folder which will be searched first when looking for missing IOR files
.r2 Files Folder: this is the folder which will be searched first when looking for missing R2 files
Textures Folder (1-5): these are folders which will be searched when looking for missing texture files
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