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Maxwell for Rhino :: Plugin Quick-Start
It is possible to use the plugin without assigning explicit Maxwell materials; the plugin will automatically convert native Rhino materials
into Maxwell materials at export time, if there are no explicit Maxwell materials assigned. This is not recommended, of course, as
automatically-created materials are not likely to look as good or perform as well as custom Maxwell materials.
Even if no Maxwell materials are assigned, it will probably be necessary to adjust the Maxwell camera; to do so, open the Scene
Manager and click on the camera tab. The plugin creates and manages one Maxwell camera for each Rhino viewport; at any given time,
the camera shown in the Scene Manager (or in the camera LCD) is the one which corresponds to the selected Rhino viewport.
So, to begin with, let’s just render a simple one-meter cube using all default values:
As you can see, the defaults use Maxwell’s Sky Dome, since Rhino tends to be a product-development tool. Now let’s go to the
Environment tab in the Scene Manager, choose Physical Sky, check Use Sun, and render again:
This looks to be a bit bright, so let’s switch to the camera tab. Once there, adjust the camera’s EV from the default of 13 to 15, since the
scene has gotten much brighter with the Sun enabled. Rendering again, we get this result:
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