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Texture Editor
To open the Material Editor’s texture-editing panel, click the arrow button at the Material Editor’s top-right corner, or right-click on a
texture button:
A material has, at most, one texture which is currently selected – which one is selected is changed by left-clicking on the corresponding
texture-button (the button will take on a highlighted border). The selected texture will both be shown in the viewport, and in the texture
editor. For example, in the material shown above, the first BSDF’s Reflectance 0 texture is the material’s selected texture, and right-
clicking its button opens the texture editor panel, showing this texture and its parameters:
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