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during export in order to accommodate those textures. This takes extra processing power, so it is always best to make sure that textures
only specify as many different Channels as texture-mappings exist for objects which use them.
As a convenience, holding down the CTRL and/or SHIFT keys while adjusting texture parameters will affect where the changes take
effect:
CTRL: the changes will be applied to all textures in this texture’s parent layer
CTRL+SHIFT: the changes will be applied to all textures in this texture’s parent material
To adjust numeric inputs, you can either:
type in a new value and move focus to another input
click the small +/- buttons next to the input box to adjust the value
click in the desired input box and roll the mouse-wheel up or down to adjust the value
click down on the desired input box and move the mouse forward & backward to adjust the value
In the first case, the value will be changed as soon as focus moves elsewhere; this allows you to type in a new value, then hold down
CTRL and/or SHIFT to execute the change in multiple textures as described above.
In addition to these conveniences, textures may also be drag/dropped from one texture to another. To do this, simply click down on the
desired texture button and begin dragging it. This texture may now be dropped on any other texture button in this layer, or in another
layer. To select another layer during the drag, drag the texture over the Material Editor’s layers tree to select a different layer; once the
desired layer is visible in the Material Editor, drag the texture over and drop it on the desired target. If you simply drop it, only the
texture’s path will be copied to the target; if you hold down CTRL while dropping the texture, then all of the parameters will be copied
from the source texture to the target.
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