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Rendering:
Maxwell_Render : Exports the scene to an MXS file located at the path specified in Scene Manager > Output Settings > scene
Path, and starts rendering it in maxwell.exe. Optionally, you may choose whether to export all, or just a selected set of objects.
Additionally, an option, ‘UseViewNameAsOutputName’, is offered, the function of which is to use the current view’s name as the
scene output name, rather than whatever is specified in Scene Manager > Output. This can be useful for rendering a series of views
without having to manually set the output name to match each one.
Maxwell_RenderBlowUp : Prompts for a rectangular selection. Once selected, exports the scene to an MXS file located at the path
specified in Scene Manager > Output Settings > scene Path, and starts rendering it in maxwell.exe using the 'Blow-up' rendering
mode. Optionally, you may choose whether to export all, or just a selected set of objects.
Maxwell_RenderRegion : Prompts for a rectangular selection. Once selected, exports the scene to an MXS file located at the path
specified in Scene Manager > Output Settings > scene Path, and starts rendering it in maxwell.exe using the 'Region' rendering
mode. Optionally, you may choose whether to export all, or just a selected set of objects.
Maxwell_RenderToMxs : Exports the scene to an MXS file located at the path specified in Scene Manager > Output Settings >
scene Path. Optionally, you may choose whether to export all, or just a selected set of objects.
Maxwell_RenderToMxst : Exports the scene to an MXS file located at the path specified in Scene Manager > Output Settings >
scene Path, and opens it in Maxwell Studio (MXST). Optionally, you may choose whether to export all, or just a selected set of
objects.
Objects and materials:
Maxwell_SetCurrentmaterial : Prompts for a material name, and sets the specified material as current, if it exists in the scene. Use
double-quotes to specify any name which has spaces.
Maxwell_ApplyCurrentmaterialToObjectsByColor : Applies the currently-selected material to objects which use the specified
RGB color.
Maxwell_ApplyCurrentmaterialToSelectedObjects : Applies the currently-selected material to all selected objects.
Maxwell_SelectObjectsAndApplyCurrentmaterial : Prompts for an object selection, and applies the current material to the
selected objects.
Maxwell_SelectObjectsWithCurrentmaterial : Selects any objects which use the current material.
Maxwell_SelectNextmaterial : Selects the 'Next' material. This will only have an effect if there is a 'Next' material (i.e. the 'Back'
button in the Database Manager has been clicked, or the Maxwell_SelectPreviousmaterial command has been executed).
Maxwell_SelectPreviousmaterial : Selects the material which was current previously to the current one.
Maxwell_ImportClipboardMxm : Opens the Windows clipboard to see if there is the path to an .mxm file contained there. If so,
the .mxm is imported.
Maxwell_CheckFixAndReportBadGeometry : Traverses the model checking render-meshes for validity. A report will be printed
indicating any deficient meshes found. Meshes with missing texture-coordinates or face normals will be fixed during the check, and
this will also be included in the report. Individual objects reported in the Log Viewer may be selected in the viewport by selecting
their ID in the Log Viewer, right-clicking, and choosing 'Select Object'
Maxwell_RestoreViewport : Traverses the scene, refreshing the viewport appearance of objects, based on the current state of the
Maxwell material which is assigned to them.
Maxwell_RunmaterialWizard : Starts the material Wizard.
Maxwell_PathStatusReport : Checks all materials used in the scene for invalid paths. Prints a report of the results.
Maxwell_GatherFilesAndMakePathsRelative : Copies all Linked files to a 'textures' folder next to the current .3dm location, Makes
copies of all materials used in the scene, and re-assigns objects to use the newly-copied materials. The copies are made because
the paths are made relative to the new 'textures' folder during this process, and this would break other .3dms which also Link the
original materials. After this has been done, it is possible to move the .3dm, along with the 'textures' folder, to another machine
without needing to manually change any paths.
Maxwell_Extractmaterials : Traverses the model and generates Maxwell materials for all native (i.e. 'Basic')
Plugin Data:
Maxwell_ClearCachedData : Clears all data which has been cached by the plugin. This includes texture-previews and all currently-
loaded materials. This command will erase the history for any materials which have stored previous versions.
Maxwell_GetCommandList : This command shows a window which lists all of the commands which the plugin provides.
Maxwell_GetVersionInfo : Gets the version information of the currently-running plugin.
Maxwell_RemoveAllMaxwellData : Removes all Maxwell data from the scene, including materials, Hide-to-X flags, etc.
Maxwell_SaveAsWithoutMaxwellData : Saves the document to a new filename, without including any Maxwell data.
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