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As you can see, the map chosen for the Background channel has also been assigned to the other channels – this is the case when the
Link Channels option is enabled. This is just a workflow shortcut; though not always, it is common to use the same map in all channels,
and using Link Channels allows you to assign and adjust the parameters for all channels at once.
If you now adjust the Scale U/V or Offset U/V parameters, the changes you make will be shown interactively in the viewport. As a
convenience (also the case with all Scene Manager parameters), rather than typing numbers, adjustment of numerical parameters may
also be accomplished by pressing down the left mouse button over the desired parameter value and rolling the mouse up and down.
Adjusting the Scale U and V parameters to 10.0/10.0 yields this result in the viewport:
As you can see, the viewport accurately depicts what will appear in the actual render:
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