RHINO network camera Bedienungsanleitung Seite 74

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Real Scale is enabled by toggling-on the ‘Enable Real Scale’ button in the texture editor’s toolbar.
Before doing so, however, hold down the CTRL and SHIFT buttons simultaneously; when this key-combination is used for parameters in
the texture-editor, it will cause the change being made to the texture currently being edited to be applied to all textures in the entire
material. If only CTRL is pressed, the change will be applied to all textures in the current layer (BSDF, Coating, etc.).
In addition to enabling the Real Scale feature, it is good now to also (while holding down CTRL+SHIFT) adjust the texture’s Channel to 0.
If it already is 0, use the mouse wheel to adjust it to 1, then back again to 0. This is done to quickly make sure that all textures in this
material are using Channel 0 - this is important because the plugin will only enforce Real Scale texture-sizing for textures which (A) have
Real Scale enabled, and (B) use Channel 0. For textures which do not use Channel 0, enabling Real Scale will only have the effect of
reversing the meaning of the texture’s Tile X and Tile Y parameters.
Speaking of Tile X and Y, when Real Scale is not enabled, the basic function of these parameters could be described as meaning
squeeze X-number of copies of the texture into the size of the UV mapping size’. Conversely, when Real Scale is enabled (and the
Channel is 0), the meaning becomes ‘make each tile X-meters in width’, where the Tile X and Y values represent the actual size, i.e. a Tile
X of 0.25 means that each tile should be one-quarter of a meter in size along the texture’s X-axis.
Moving along, select all of the pieces of the stool, right-click on the materials thumbnail (in the scene Manger’s materials window), and
choose ‘Assign to Selected’. As applied, the top of the stool looks like this:
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